The Children of Isador Sam J Charlton 9781480240957 Books
Download As PDF : The Children of Isador Sam J Charlton 9781480240957 Books
Shortlisted for the Sir Julius Vogel Awards, 2008.
An Epic Fantasy Adventure - Isador is about to fall into darkness - and only six unlikely heroes remain to save it.
The Morg, savage invaders from an unknown land far to the south, sack Isador's coastline. Less than a year later, they have gained control of nearly half of the continent.
After centuries of civil-war, the four races that inhabit Isador the Ennadil, Orinians, Tarzark and Gremul, refuse to band together. No one comes to the Ennadil's aid as the Morg's war machine quickly moves north, killing or enslaving all that oppose them.
Morgarth Evictar leads the Morg. A powerful warlock bent on vengeance, Evictar has returned to his homeland after a long exile to claim it for his own. With only the City States of Orin yet to fall - victory lies within Evictar's grasp.
Can Isador be saved or is it too late?
The Children of Isador Sam J Charlton 9781480240957 Books
`The Children of Isador' is a traditional epic fantasy, and as such has war, darkness, many diverse characters, strange creatures, and an evil being intent of taking over the world and destroying everything good and beautiful. I like my books to have some light in them and I've shied away from traditional sword and sorcery for some time now because I find them all too dark and miserable. Unfortunately, this one is the same. However, that doesn't mean that it is a bad book, it merely means that it's not to my taste. Fans of traditional fantasy will find all the elements of an excellent epic here.Blurb: A fragile peace has long reigned upon the great continent of Isador, but as a shadow of conflict falls over his homeland, Jennadil Silvernstern, a shiftless wizard with a greater love of women and the good life - rather than wizardry - must rediscover both his courage and talent in order to save his home. When Isador's southern coastline falls to the Morg, savage invaders from an unknown land to the south, the people of Isador must unite or become slaves to a new order. An unlikely hero, Jennadil has little choice but to join a courageous group planning a perilous quest into the heart of occupied territory. Certain that his decision will end his life, Jennadil soon comes to realize that his personal fate matters very little in the end, for if they fail to stop the Morg and the evil warlock who leads them, Isador will fall into darkness forever.
Charlton writes his characters well and places them in different parts of this war torn country, giving us a variety of points of view. Mostly his transitions from one to another are smooth, but occasionally there's some rather quick & lumpy changes, flinging us from inside one character's head to another. It's probably not enough to be a real problem for most people, but it's an area I suggest he pay more attention to in future works. The trouble with having multiple character points of views (there's at least 5) is that it takes us a while to get to know and empathise with them, especially when they are given fairly equal time treatment. I think the book would have been better if there had been one main character for us to focus on and get to know early on.
One thing Charlton does extremely well, is character development. His characters are all well drawn and they grow from their experiences. Each has their own story and apart from those who die, all are better and stronger people at the end of the book. I particularly liked Myra's story. Although it only kicked in later in the book, it created a nice thread during a particularly nasty battle that would otherwise we somewhat impersonal. Although Jennadil is mentioned as the main character in the blurb, he was only marginally more central to the story than any of the others, which was just as well because he started off as a fairly shallow kind of guy. He was a much more likeable character by the end of the book.
The world of the story is well considered and described, including the gore of the battle scenes - terrific if you like blood splatter and mangled corpses. Vivid images of the ravaged land, the hideous creatures and the medieval castles made the world very real.
The plot was excellent and well-paced. It moved smoothly from one scene to the next and built to a highly satisfying ending with many challenges along the way.
Although the copy was fairly clean, the writing itself was mostly passive. Had Charlton found ways to express himself without an over reliance on the word `was', this would have been an excellent book. As it was, I can only give it 3 stars due to the point of view confusion, passive writing and my personal lack of enjoyment of a book full of battles. However, if these things aren't an issue for you and you love this kind of fantasy, then go get it, because you'll probably love it.
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Tags : The Children of Isador [Sam J. Charlton] on Amazon.com. *FREE* shipping on qualifying offers. <div><span><b>Shortlisted for the Sir Julius Vogel Awards, 2008.</b></span><br /><span><b> </b></span><br /><span><b>An Epic Fantasy Adventure - </b></span><b>Isador is about to fall into darkness - and only six unlikely heroes remain to save it.</b><br /><span><b> </b></span><br /><span>The Morg,Sam J. Charlton,The Children of Isador,CreateSpace Independent Publishing Platform,1480240958,Fantasy - Epic,FICTION Fantasy Epic,Fantasy,Fiction
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The Children of Isador Sam J Charlton 9781480240957 Books Reviews
`The Children of Isador' is a traditional epic fantasy, and as such has war, darkness, many diverse characters, strange creatures, and an evil being intent of taking over the world and destroying everything good and beautiful. I like my books to have some light in them and I've shied away from traditional sword and sorcery for some time now because I find them all too dark and miserable. Unfortunately, this one is the same. However, that doesn't mean that it is a bad book, it merely means that it's not to my taste. Fans of traditional fantasy will find all the elements of an excellent epic here.
Blurb A fragile peace has long reigned upon the great continent of Isador, but as a shadow of conflict falls over his homeland, Jennadil Silvernstern, a shiftless wizard with a greater love of women and the good life - rather than wizardry - must rediscover both his courage and talent in order to save his home. When Isador's southern coastline falls to the Morg, savage invaders from an unknown land to the south, the people of Isador must unite or become slaves to a new order. An unlikely hero, Jennadil has little choice but to join a courageous group planning a perilous quest into the heart of occupied territory. Certain that his decision will end his life, Jennadil soon comes to realize that his personal fate matters very little in the end, for if they fail to stop the Morg and the evil warlock who leads them, Isador will fall into darkness forever.
Charlton writes his characters well and places them in different parts of this war torn country, giving us a variety of points of view. Mostly his transitions from one to another are smooth, but occasionally there's some rather quick & lumpy changes, flinging us from inside one character's head to another. It's probably not enough to be a real problem for most people, but it's an area I suggest he pay more attention to in future works. The trouble with having multiple character points of views (there's at least 5) is that it takes us a while to get to know and empathise with them, especially when they are given fairly equal time treatment. I think the book would have been better if there had been one main character for us to focus on and get to know early on.
One thing Charlton does extremely well, is character development. His characters are all well drawn and they grow from their experiences. Each has their own story and apart from those who die, all are better and stronger people at the end of the book. I particularly liked Myra's story. Although it only kicked in later in the book, it created a nice thread during a particularly nasty battle that would otherwise we somewhat impersonal. Although Jennadil is mentioned as the main character in the blurb, he was only marginally more central to the story than any of the others, which was just as well because he started off as a fairly shallow kind of guy. He was a much more likeable character by the end of the book.
The world of the story is well considered and described, including the gore of the battle scenes - terrific if you like blood splatter and mangled corpses. Vivid images of the ravaged land, the hideous creatures and the medieval castles made the world very real.
The plot was excellent and well-paced. It moved smoothly from one scene to the next and built to a highly satisfying ending with many challenges along the way.
Although the copy was fairly clean, the writing itself was mostly passive. Had Charlton found ways to express himself without an over reliance on the word `was', this would have been an excellent book. As it was, I can only give it 3 stars due to the point of view confusion, passive writing and my personal lack of enjoyment of a book full of battles. However, if these things aren't an issue for you and you love this kind of fantasy, then go get it, because you'll probably love it.
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